Impulse Caster← Back to search
Sweatworks Brawler

Sweatworks Brawler

{3}{R}
Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)

Menace

The residents of Embraal were never known for finesse, just for getting things done.

3/3

Illustrated by Zack Stella

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#AER-100
RarityCommon
ReleasedNov 7, 2019
EDHREC rank#29,876

Prices

USD$0.13
EUR€0.05
Rulings (8)
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Improvise applies after the total cost is calculated.

    Feb 9, 2017 · Wizards of the Coast
  • Equipment attached to a creature doesn't become tapped when that creature becomes tapped, and tapping that Equipment doesn't cause the creature to become tapped.

    Feb 9, 2017 · Wizards of the Coast
  • Improvise can't pay for {W}, {U}, {B}, {R}, {G}, or {C} mana symbols in a spell's total cost.

    Feb 9, 2017 · Wizards of the Coast
  • Because improvise isn't an alternative cost, it can be used in conjunction with alternative costs.

    Feb 9, 2017 · Wizards of the Coast
  • Improvise doesn't change a spell's mana cost or mana value.

    Feb 9, 2017 · Wizards of the Coast
  • Tapping an artifact won't cause its abilities to stop applying unless those abilities say so.

    Feb 9, 2017 · Wizards of the Coast
  • Improvise can't be used to pay for anything other than the cost of casting the spell. For example, it can't be used during the resolution of an ability that says "Counter target spell unless its controller pays {3}."

    Feb 9, 2017 · Wizards of the Coast
  • If an artifact you control has a mana ability with {T} in the cost, activating that ability while casting a spell with improvise will result in the artifact being tapped when you pay the spell's costs. You won't be able to tap it again for improvise. Similarly, if you sacrifice an artifact to activate a mana ability while casting a spell with improvise, that artifact won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for improvise.

    Feb 9, 2017 · Wizards of the Coast

Printings (3)

Related cards

More on this card