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Super-Duper Death Ray

Super-Duper Death Ray

{2}{R}
Instant

Trample (This spell can deal excess damage to its target's controller.)

Super-Duper Death Ray deals 4 damage to target creature.

"Comin' through!"

Illustrated by Even Amundsen

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#59
RarityUncommon
ReleasedFeb 29, 2020

Prices

USD$0.16
EUR€0.20
Rulings (4)
  • Trample on an instant or sorcery is similar to how it works on an attacking creature. If Super-Duper Death Ray would deal more damage that what it would take to destroy the creature (called “excess damage”), it deals the excess to the creature’s controller. For example, if you aim Super-Duper Death Ray at a 1/1 creature, it will deal 1 damage to the creature and 3 damage to its controller.

    Feb 29, 2020 · Wizards of the Coast
  • If Super-Duper Death Ray doesn’t resolve because its target leaves the battlefield or otherwise becomes an illegal target in response, it will have no effect. It won’t deal damage to any creature or player.

    Feb 29, 2020 · Wizards of the Coast
  • Super-Duper Death Ray targets only the creature. It can deal damage to a player with hexproof, for example.

    Feb 29, 2020 · Wizards of the Coast
  • If damage is already marked on the creature, that damage is considered when calculating excess damage. For example, say your opponent controls a 6/6 creature. Your first Super-Duper Death Ray deals 4 damage to it. Then your SECOND Super-Duper Death Ray (i.e. the one they never see coming) deals 2 damage to the creature and 2 damage to your opponent.

    Feb 29, 2020 · Wizards of the Coast

Printings (2)

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