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Spell Queller

Spell Queller

{1}{W}{U}
Creature — Spirit

Flash

Flying

When this creature enters, exile target spell with mana value 4 or less.

When this creature leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.

2/3

Illustrated by Adam Paquette

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#248
RarityRare
ReleasedJan 24, 2025
EDHREC rank#10,449

Prices

USD$0.30
USD foil$0.34
EUR€0.35
EUR foil€0.59
MTGO0.07 tix
Rulings (7)
  • If the exiled card’s owner casts it, the spell has no relation to the spell that player originally cast. Any choices made for the original spell or effects affecting the original spell aren’t carried over to the new one.

    Jan 24, 2025 · Wizards of the Coast
  • If the player casts the exiled card, they do so as part of the resolution of Spell Queller’s last ability. The player can’t wait to cast it later in the turn. Timing permissions based on the card’s type are ignored, but other restrictions (such as “Cast [this card] only during combat”) are not.

    Jan 24, 2025 · Wizards of the Coast
  • For spells with {X} in their mana costs, use the value chosen for X to determine if the spell’s mana value is 4 or less.

    Jan 24, 2025 · Wizards of the Coast
  • Spells that can’t be countered can be exiled by Spell Queller’s ability. They won’t resolve.

    Jan 24, 2025 · Wizards of the Coast
  • If Spell Queller leaves the battlefield before its “enters” ability resolves, its leaves-the-battlefield triggered ability triggers, resolves, and does nothing. Then its first triggered ability resolves and exiles the spell forever.

    Jan 24, 2025 · Wizards of the Coast
  • If a player casts a card “without paying its mana cost,” they can’t choose to cast it for any alternative costs, such as emerge costs. The player can, however, pay additional costs, such as escalate costs. If the card has any mandatory additional costs, those must be paid to cast the card.

    Jan 24, 2025 · Wizards of the Coast
  • If the card has {X} in its mana cost, the player must choose 0 as the value of X when casting it without paying its mana cost.

    Jan 24, 2025 · Wizards of the Coast

Printings (8)

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