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Sorcerer Class

Sorcerer Class

{U}{R}
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, draw two cards, then discard two cards.

{U}{R}: Level 2

Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."

{3}{U}{R}: Level 3

Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.

Illustrated by Alexander Mokhov

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#233
RarityRare
ReleasedJul 23, 2021
EDHREC rank#3,890

Prices

USD$1.99
USD foil$3.19
EUR€2.68
EUR foil€4.02
MTGO0.02 tix
Rulings (10)
  • If the spell that causes the last ability to trigger is countered or is otherwise no longer on the stack as the ability resolves, it will still deal damage. Last known information will be used to do determine the effects of that damage. For example, if the spell has lifelink, you will still gain life when it deals damage, even if the spell was countered.

    Jul 23, 2021 · Wizards of the Coast
  • Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    Jul 23, 2021 · Wizards of the Coast
  • You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

    Jul 23, 2021 · Wizards of the Coast
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    Jul 23, 2021 · Wizards of the Coast
  • The last ability counts the number of spells that were cast before it resolved, not the number of spells that were cast before it was placed on the stack. For example, if you cast a sorcery and then respond to Sorcerer Class's triggered ability by casting an instant, both triggered abilities will deal 2 damage when they resolve.

    Jul 23, 2021 · Wizards of the Coast
  • Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

    Jul 23, 2021 · Wizards of the Coast
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    Jul 23, 2021 · Wizards of the Coast
  • Gaining a level won't remove abilities that a Class had at a previous level.

    Jul 23, 2021 · Wizards of the Coast
  • Copying a spell won't cause Sorcerer Class's level 3 ability to trigger and won't be counted toward the number of spells you've cast during the turn. However, if an effect copies a card and you cast the copy, that will count for both of those things.

    Jul 23, 2021 · Wizards of the Coast
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    Jul 23, 2021 · Wizards of the Coast

Printings (4)

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