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Siren's Call

Siren's Call

{U}
Instant

Cast this spell only during an opponent's turn, before attackers are declared.

Creatures the active player controls attack this turn if able.

At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

Illustrated by Anson Maddocks

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#77
RarityUncommon
ReleasedAug 5, 1993
EDHREC rank#22,117

Prices

USD$50.99
EUR€34.97
Rulings (4)
  • The creature is destroyed if it does not attack because it simply can’t do so legally.

    Oct 4, 2004 · Wizards of the Coast
  • It will require creatures with Haste to attack since they are able, but it won’t destroy them if they don’t for some reason.

    Oct 4, 2004 · Wizards of the Coast
  • This will destroy creatures that weren’t able to attack because they had been previously tapped.

    Feb 1, 2009 · Wizards of the Coast
  • If a turn has multiple combat phases, this spell can only be cast before the beginning of the Declare Attackers Step of the first combat phase in that turn.

    Sep 20, 2013 · Wizards of the Coast

Printings (12)

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