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Simic Ascendancy

Simic Ascendancy

{G}{U}
Enchantment

{1}{G}{U}: Put a +1/+1 counter on target creature you control.

Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment.

At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.

Illustrated by Izzy

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#260
RarityRare
ReleasedAug 2, 2024
EDHREC rank#1,321

Prices

USD$1.21
EUR€0.79
MTGO0.03 tix
Rulings (4)
  • If Simic Ascendancy doesn't have twenty or more growth counters on it as your upkeep begins, its last ability won't trigger. You can't take any actions during your turn before your upkeep begins.

    Jan 25, 2019 · Wizards of the Coast
  • If the last ability does trigger, but Simic Ascendancy leaves the battlefield, use the number of counters it had on it immediately before it left the battlefield to determine whether you win the game.

    Jan 25, 2019 · Wizards of the Coast
  • An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.

    Jan 25, 2019 · Wizards of the Coast
  • If the last ability does trigger, but counters are removed from Simic Ascendancy so it has fewer than twenty remaining on it, you won't win the game.

    Jan 25, 2019 · Wizards of the Coast

Printings (7)

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