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Siege Smash

Siege Smash

{1}{R}
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

Choose one —

• Destroy target artifact.

• Target creature gets +3/+2 and gains trample until end of turn.

Illustrated by Joshua Cairos

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#136
RarityCommon
ReleasedJun 14, 2024
EDHREC rank#3,231

Prices

USD$0.26
USD foil$0.33
EUR€0.14
EUR foil€0.12
MTGO0.03 tix
Rulings (6)
  • Casting a spell with split second won't affect spells and abilities that are already on the stack.

    Jun 7, 2024 · Wizards of the Coast
  • After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.

    Jun 7, 2024 · Wizards of the Coast
  • Split second doesn't stop triggered abilities from triggering, such as that of Chalice of the Void. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.

    Jun 7, 2024 · Wizards of the Coast
  • Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.

    Jun 7, 2024 · Wizards of the Coast
  • Players may turn face-down creatures face up while a spell with split second is on the stack.

    Jun 7, 2024 · Wizards of the Coast
  • If the resolution of a triggered ability involves casting a spell, that spell can't be cast if a spell with split second is on the stack.

    Jun 7, 2024 · Wizards of the Coast

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