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Shatterskull Smashing

Shatterskull Smashing // Shatterskull, the Hammer Pass

Shatterskull Smashing{X}{R}{R}
Sorcery

Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.

Shatterskull, the Hammer Pass
Land

As this land enters, you may pay 3 life. If you don't, it enters tapped.

{T}: Add {R}.

Illustrated by Adam Paquette

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#354
RarityMythic
ReleasedSep 25, 2020
EDHREC rank#1,418

Prices

USD$12.25
USD foil$20.26
EUR€10.65
EUR foil€19.25
Rulings (12)
  • In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered.

    Sep 25, 2020 · Wizards of the Coast
  • A modal double-faced card can't be transformed or be put onto the battlefield transformed. Ignore any instruction to transform a modal double-faced card or to put one onto the battlefield transformed.

    Sep 25, 2020 · Wizards of the Coast
  • There is a single triangle icon in the top left corner of the front face. There is a double triangle icon in the top left corner of the back face.

    Sep 25, 2020 · Wizards of the Coast
  • If X is 6 or more, you divide twice X damage; you don't assign X damage and then double that damage.

    Sep 25, 2020 · Wizards of the Coast
  • If an effect allows you to play a land or cast a spell from among a group of cards, you may play or cast a modal double-faced card with any face that fits the criteria of that effect.

    Sep 25, 2020 · Wizards of the Coast
  • If an effect allows you to play a specific modal double-faced card, you may cast it as a spell or play it as a land, as determined by which face you choose to play. If an effect allows you to cast (rather than "play") a specific modal double-faced card, you can't play it as a land.

    Sep 25, 2020 · Wizards of the Coast
  • If one of the targets becomes illegal for Shatterskull Smashing, the original division of damage still applies to the still-legal target, but the damage that would have been dealt to the illegal target isn't dealt at all.

    Sep 25, 2020 · Wizards of the Coast
  • If an effect instructs a player to choose a card name, the name of either face may be chosen. If that effect or a linked ability refers to a spell with the chosen name being cast and/or a land with the chosen name being played, it considers only the chosen name, not the other face's name.

    Sep 25, 2020 · Wizards of the Coast
  • You divide the damage as you cast Shatterskull Smashing, not as it resolves. If you choose two targets, each target must be assigned at least 1 damage.

    Sep 25, 2020 · Wizards of the Coast
  • To determine whether it is legal to play a modal double-faced card, consider only the characteristics of the face you're playing and ignore the other face's characteristics.

    Sep 25, 2020 · Wizards of the Coast
  • If an effect puts a double-faced card onto the battlefield, it enters with its front face up. If that front face can't be put onto the battlefield, it doesn't enter the battlefield.

    Sep 25, 2020 · Wizards of the Coast
  • The mana value of a modal double-faced card is based on the characteristics of the face that's being considered. On the stack and battlefield, consider whichever face is up. In all other zones, consider only the front face. This is different than how the mana value of a transforming double-faced card is determined.

    Sep 25, 2020 · Wizards of the Coast

Printings (4)

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