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Sengir Vampire

Sengir Vampire

{3}{B}{B}
Creature — Vampire

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Empires rise and fall, but evil is eternal.

4/4

Illustrated by Kev Walker

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#W17-19
RarityUncommon
ReleasedNov 7, 2019
EDHREC rank#18,542

Prices

USD$0.29
EUR€0.16
Rulings (3)
  • If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.

    Jul 15, 2007 · Wizards of the Coast
  • Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.

    Sep 22, 2011 · Wizards of the Coast
  • If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.

    Sep 22, 2011 · Wizards of the Coast

Printings (39)

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