Impulse Caster← Back to search
Seasinger

Seasinger

{1}{U}{U}
Creature — Merfolk

When you control no Islands, sacrifice this creature.

You may choose not to untap this creature during your untap step.

{T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.

0/1

Illustrated by Amy Weber

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#49
RarityUncommon
ReleasedSep 10, 2007
EDHREC rank#21,411

Prices

MTGO0.04 tix
Rulings (3)
  • You do not lose control of the stolen creature if it stops being a creature. You only lose control if Seasinger leaves your control or becomes untapped.

    Oct 4, 2004 · Wizards of the Coast
  • Whether you control Seasinger is checked continually, starting when the ability is activated. If, before the ability resolves, there’s any point at which you don’t control Seasinger, the ability has no effect — even if you control Seasinger again by the time the ability resolves. The same is true regarding whether Seasinger remains tapped.

    Sep 16, 2007 · Wizards of the Coast
  • If a creature’s controller doesn’t control an Island, that creature is an illegal target. Whether that player controls an Island is checked both when Seasinger’s ability is activated and when it resolves. However, targeting restrictions aren’t checked continually while a spell or ability is on the stack.

    Sep 16, 2007 · Wizards of the Coast

Printings (3)

Related cards

More on this card