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Scuttlemutt

Scuttlemutt

{3}
Artifact Creature — Scarecrow

{T}: Add one mana of any color.

{T}: Target creature becomes the color or colors of your choice until end of turn.

With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.

2/2

Illustrated by Jeremy Jarvis

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#484
RarityUncommon
ReleasedJul 17, 2020
EDHREC rank#8,466

Prices

USD$0.34
EUR€0.22
Rulings (3)
  • You must choose one or more of the five colors of Magic while resolving Scuttlemutt’s last ability. You can’t choose “artifact,” “colorless,” or “chartreuse.”

    Jul 12, 2019 · Wizards of the Coast
  • In the Commander variant, the color identities of cards are determined as the game begins. Changing the colors of a player’s commander doesn’t affect its color identity or the cards that can be legally included in the deck.

    Jul 12, 2019 · Wizards of the Coast
  • The target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.

    Jul 12, 2019 · Wizards of the Coast

Printings (4)

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