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Savage Swipe

Savage Swipe

{G}
Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

Nine generations of metalworking skill are no match for nine hundred pounds of rage.

Illustrated by David Gaillet

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#178
RarityCommon
ReleasedJun 14, 2019
EDHREC rank#16,919

Prices

USD$0.15
USD foil$0.16
EUR€0.10
EUR foil€0.66
MTGO0.03 tix
Rulings (4)
  • The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.

    Jun 14, 2019 · Wizards of the Coast
  • You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.

    Jun 14, 2019 · Wizards of the Coast
  • If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.

    Jun 14, 2019 · Wizards of the Coast
  • If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.

    Jun 14, 2019 · Wizards of the Coast

Printings (2)

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