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Savage Alliance

Savage Alliance

{2}{R}
Instant

Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Creatures target player controls gain trample until end of turn.

• Savage Alliance deals 2 damage to target creature.

• Savage Alliance deals 1 damage to each creature target opponent controls.

Illustrated by Johann Bodin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#169
RarityUncommon
ReleasedJan 24, 2025
EDHREC rank#18,391

Prices

USD$0.18
USD foil$0.22
EUR€0.08
EUR foil€0.11
MTGO0.04 tix
Rulings (9)
  • You can't choose any one mode multiple times.

    Jul 13, 2016 · Wizards of the Coast
  • If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode.

    Jul 13, 2016 · Wizards of the Coast
  • You choose all of your modes at once. You can't wait to perform one mode's actions and then decide to choose more modes.

    Jul 13, 2016 · Wizards of the Coast
  • If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode's target, or choose different creatures. The same is true if the chosen modes target a player (or opponent).

    Jul 13, 2016 · Wizards of the Coast
  • When determining how much damage a creature with trample may assign to the player or planeswalker it's attacking, take into account damage that has already been dealt to the blocking creatures. For example, a 4/4 creature with trample blocked by a 4/4 creature with 2 damage marked on it may assign 2 damage to that creature and 2 damage to the defending player.

    Jul 13, 2016 · Wizards of the Coast
  • If you choose the second and third modes, and the targeted creature is controlled by the targeted opponent, that creature will take 2 plus 1 damage for a total of 3 damage. An ability that triggers whenever that creature is dealt damage will trigger twice.

    Jul 13, 2016 · Wizards of the Coast
  • If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won't resolve.

    Jul 13, 2016 · Wizards of the Coast
  • Effects that reduce the cost of spells reduce the total cost, including any escalate costs added.

    Jul 13, 2016 · Wizards of the Coast
  • Additional costs don't affect a spell's mana value.

    Jul 13, 2016 · Wizards of the Coast

Printings (2)

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