Impulse Caster← Back to search
Sakashima the Impostor

Sakashima the Impostor

{2}{U}{U}
Legendary Creature — Human Rogue

You may have Sakashima the Impostor enter as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return Sakashima the Impostor to its owner's hand at the beginning of the next end step."

3/1

Illustrated by rk post

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#SOK-53
RarityRare
ReleasedNov 29, 2021
EDHREC rank#2,041

Prices

USD$13.49
EUR€13.42
Rulings (3)
  • If there is no creature on the battlefield or if you don't choose a creature as Sakashima enters, Sakashima remains a 3/1 Human Rogue.

    Jun 1, 2005 · Wizards of the Coast
  • Sakashima must be on the battlefield at the end of turn in order to return to hand. If Sakashima leaves the battlefield after the ability is activated but before the at-end-of-turn ability resolves, the ability does nothing.

    Jun 1, 2005 · Wizards of the Coast
  • Sakashima doesn't get the return to hand ability unless a creature is copied as Sakashima enters. Sakashima can't copy itself because the choice is made as part of the event that puts it onto the battlefield, and whatever will be copied must already be on the battlefield.

    Jun 1, 2005 · Wizards of the Coast

Printings (4)

Related cards

More on this card