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Sage of Hours

Sage of Hours

{1}{U}
Creature — Human Wizard

Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.

Remove all +1/+1 counters from this creature: For each five counters removed this way, take an extra turn after this one.

1/1

Illustrated by Matt Stewart

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#50
RarityMythic
ReleasedMay 2, 2014
EDHREC rank#7,801

Prices

USD$11.72
USD foil$56.26
EUR€9.73
EUR foil€21.36
MTGO0.02 tix
Rulings (4)
  • Heroic abilities won't trigger when a copy of a spell is created on the stack or when a spell's targets are changed to include a creature with a heroic ability.

    Apr 26, 2014 · Wizards of the Coast
  • Heroic abilities will resolve before the spell that caused them to trigger.

    Apr 26, 2014 · Wizards of the Coast
  • You must remove all +1/+1 counters from Sage of Hours to activate its ability, even if the number of counters isn't a multiple of five. For example, if you remove twelve counters to activate the ability, you'll take two extra turns. If you remove three counters, you won't take any extra turns.

    Apr 26, 2014 · Wizards of the Coast
  • Heroic abilities will trigger only once per spell, even if that spell targets the creature with the heroic ability multiple times.

    Apr 26, 2014 · Wizards of the Coast

Printings (2)

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