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Runic Armasaur

Runic Armasaur

{1}{G}{G}
Creature — Dinosaur

Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

The Sun Empire's most sacred sites are protected by more than prayers.

2/5

Illustrated by Randy Vargas

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#200p
RarityRare
ReleasedJul 13, 2018
EDHREC rank#2,481

Prices

USD$7.69
USD foil$14.50
EUR€2.84
EUR foil€7.49
Rulings (4)
  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a card in hand (such as a cycling ability from the Amonkhet block) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.

    Jul 13, 2018 · Wizards of the Coast
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text. An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.

    Jul 13, 2018 · Wizards of the Coast
  • Runic Armasaur's ability resolves before the ability that caused it to trigger. Players can cast spells and activate abilities after the triggered ability resolves but before the activated ability that caused it to trigger does.

    Jul 13, 2018 · Wizards of the Coast
  • Runic Armasaur's ability doesn't trigger when an opponent activates an ability of a noncreature, nonland permanent that causes it to become a creature (such as a crew ability of a Vehicle).

    Jul 13, 2018 · Wizards of the Coast

Printings (4)

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