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Runaway Steam-Kin

Runaway Steam-Kin

{1}{R}
Creature — Elemental

Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature.

Remove three +1/+1 counters from this creature: Add {R}{R}{R}.

1/1

Illustrated by Jason Felix

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#115
RarityRare
ReleasedOct 5, 2018
EDHREC rank#1,685

Prices

USD$1.72
USD foil$7.80
EUR€0.62
EUR foil€3.53
MTGO0.02 tix
Rulings (3)
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    Oct 5, 2018 · Wizards of the Coast
  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

    Oct 5, 2018 · Wizards of the Coast
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

    Oct 5, 2018 · Wizards of the Coast

Printings (3)

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