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Rude Awakening

Rude Awakening

{4}{G}
Sorcery

Choose one —

• Untap all lands you control.

• Until end of turn, lands you control become 2/2 creatures that are still lands.

Entwine {2}{G} (Choose both if you pay the entwine cost.)

Illustrated by Ittoku

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#22
RarityRare
ReleasedOct 30, 2009
EDHREC rank#10,102

Prices

USD$0.84
EUR€0.29
MTGO0.02 tix
Rulings (2)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature.

    Aug 1, 2008 · Wizards of the Coast
  • Lands that enter the battlefield or otehrwise come under your control after Rude Awakening resolves won’t be affected.

    Jun 7, 2013 · Wizards of the Coast

Printings (5)

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