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Roar of Challenge

Roar of Challenge

{2}{G}
Sorcery

All creatures able to block target creature this turn do so.

Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.

Illustrated by Viktor Titov

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#720
RarityUncommon
ReleasedDec 2, 2022
EDHREC rank#6,732

Prices

USD$0.30
EUR€0.16
Rulings (4)
  • Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.

    Sep 20, 2014 · Wizards of the Coast
  • If, during the declare blockers step, a creature is tapped or is affected by a spell or ability that says it can’t block, then it doesn’t block. If there’s a cost associated with having that creature block, its controller isn’t forced to pay that cost. If the player doesn’t, the creature doesn’t block in that case either.

    Sep 20, 2014 · Wizards of the Coast
  • Roar of Challenge doesn’t give any creatures the ability to block the target creature. It just forces those creatures that are already able to block the creature to do so.

    Sep 20, 2014 · Wizards of the Coast
  • Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

    Sep 20, 2014 · Wizards of the Coast

Printings (3)

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