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Ride the Shoopuf

Ride the Shoopuf

{1}{G}
Enchantment

Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control.

{5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.

"Ride ze shoopuf? All aboards!"

Illustrated by Leonardo Santanna

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#197
RarityUncommon
ReleasedJun 13, 2025
EDHREC rank#3,519

Prices

USD$0.36
USD foil$0.43
EUR€0.16
EUR foil€0.33
MTGO0.03 tix
Rulings (5)
  • Ride the Shoopuf's last ability doesn't have a duration. Once it resolves, it will remain in effect until the game ends, Ride the Shoopuf's leaves the battlefield, or some subsequent effect changes its characteristics, whichever comes first.

    Jun 6, 2025 · Wizards of the Coast
  • If Ride the Shoopuf becomes a creature but you haven't controlled it continuously since your most recent turn began, you won't be able to attack with it that turn.

    Jun 6, 2025 · Wizards of the Coast
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

    Jul 25, 2025 · Wizards of the Coast
  • Whenever a land you control enters, each landfall ability of permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve. As a result, you can have those abilities resolve in the order of your choosing.

    Jul 25, 2025 · Wizards of the Coast
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

    Jul 25, 2025 · Wizards of the Coast

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