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Raiding Schemes

Raiding Schemes

{3}{R}{G}
Enchantment

Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

"Keep enemies close . . . and elves closer." —A tale of Auntie Wort

Illustrated by Justin Gerard

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#239
RarityRare
ReleasedJan 23, 2026
EDHREC rank#13,177

Prices

USD$0.25
USD foil$0.37
EUR€0.22
EUR foil€0.34
MTGO0.02 tix
Rulings (8)
  • A resolving copy of a permanent spell becomes a token. That token isn't "created" and won't interact with abilities that care about tokens being created.

    Nov 17, 2025 · Wizards of the Coast
  • You can't choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.

    Nov 17, 2025 · Wizards of the Coast
  • If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.

    Nov 17, 2025 · Wizards of the Coast
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

    Nov 17, 2025 · Wizards of the Coast
  • If a spell has multiple instances of conspire (perhaps from multiple Raiding Schemes), you may choose to pay for each of those abilities individually. Each conspire ability triggers only if you tap two creatures specifically for that ability.

    Nov 17, 2025 · Wizards of the Coast
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell (such as conspire's triggered ability that creates a copy of the spell) won't trigger.

    Nov 17, 2025 · Wizards of the Coast
  • If the spell has any targets, the copy will have the same targets unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.

    Nov 17, 2025 · Wizards of the Coast
  • If the copied spell divides damage or distributes counters among a number of targets, the division and number of targets can't be changed. If you choose new targets, you must choose the same number of targets.

    Nov 17, 2025 · Wizards of the Coast

Printings (3)

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