Impulse Caster← Back to search
Quest for Renewal

Quest for Renewal

{1}{G}
Enchantment

Whenever a creature you control becomes tapped, you may put a quest counter on this enchantment.

As long as there are four or more quest counters on this enchantment, untap all creatures you control during each other player's untap step.

Illustrated by Tomasz Jedruszek

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#110
RarityUncommon
ReleasedFeb 5, 2010
EDHREC rank#3,418

Prices

USD$7.73
USD foil$32.75
EUR€5.22
EUR foil€11.25
MTGO0.03 tix
Rulings (4)
  • As another player’s untap step begins, if there are four or more quest counters on Quest for Renewal, all your creatures untap during that untap step. You have no choice about what untaps. Those creatures untap at the same time as the active player’s permanents.

    Mar 1, 2010 · Wizards of the Coast
  • During another player’s untap step, effects that would otherwise cause your creatures to stay tapped don’t apply because they apply only during *your* untap step. For example, if you control a Quest for Renewal with four or more quest counters on it and a Deep-Slumber Titan (a creature that says “Deep-Slumber Titan doesn’t untap during your untap step”), you untap Deep-Slumber Titan during each other player’s untap step.

    Mar 1, 2010 · Wizards of the Coast
  • Controlling more than one Quest for Renewal with four or more quest counters on it is redundant. You can’t untap your permanents more than once in a single untap step.

    Mar 1, 2010 · Wizards of the Coast
  • Creatures put onto the battlefield tapped don’t cause Quest for Renewal’s first ability to trigger.

    Mar 1, 2010 · Wizards of the Coast

Printings (2)

Related cards

More on this card