
Puresteel Paladin
Creature — Human Knight
Whenever an Equipment you control enters, you may draw a card.
Metalcraft — Equipment you control have equip as long as you control three or more artifacts.
The only way to stop those possessed by the spirits of the book is through the act of bodily dismemberment.
2/2
Illustrated by Fay Dalton
Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy
This printing
Prices
USD$42.83
USD foil$41.28
EUR€22.07
EUR foil€23.15
Rulings (2)
Once the equip
ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
You may still activate the Equipment's other equip abilities if you wish.
























