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Primal Might

Primal Might

{X}{G}
Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Illustrated by Randy Vargas

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#377
RarityRare
ReleasedJul 3, 2020
EDHREC rank#3,864

Prices

USD$1.00
USD foil$1.62
EUR€0.90
EUR foil€1.41
Rulings (4)
  • If the creature you control is an illegal target as Primal Might tries to resolve, no creature gets +X/+X. If that creature is a legal target but the creature you don't control isn't, it still gets +X/+X.

    Jun 23, 2020 · Wizards of the Coast
  • If you choose two target creatures and either target is an illegal target as Primal Might tries to resolve, neither creature will deal or be dealt damage.

    Jun 23, 2020 · Wizards of the Coast
  • You can cast Primal Might targeting only the creature you control.

    Jun 23, 2020 · Wizards of the Coast
  • You can cast Primal Might with 0 as the value of X to just have the two target creatures fight.

    Jun 23, 2020 · Wizards of the Coast

Printings (11)

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