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Peace Talks

Peace Talks

{1}{W}
Sorcery

This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.

"By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat

Illustrated by Roger Raupp

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#1
RarityRare
ReleasedNov 1, 1996
EDHREC rank#27,362

Prices

EUR€5.29
Rulings (4)
  • Can be cast after your attack.

    Oct 4, 2004 · Wizards of the Coast
  • It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.

    Oct 4, 2004 · Wizards of the Coast
  • Doesn’t skip the Combat Phase, just renders creatures unable to attack.

    Feb 1, 2006 · Wizards of the Coast
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.

    Jun 8, 2016 · Wizards of the Coast

Printings (2)

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