Impulse Caster← Back to search
Pact Weapon

Pact Weapon

{3}{B}
Artifact — Equipment

As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life.

Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value.

Equip—Discard a card.

Illustrated by Volkan Baǵa

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#139s
RarityMythic
ReleasedJun 10, 2022
EDHREC rank#5,729

Prices

USD foil$26.23
EUR foil€5.09
Rulings (3)
  • Similarly, if an opponent gains control of the equipped creature without gaining control of Pact Weapon and attacks with it, you will draw a card, reveal it, and lose life.

    Jun 10, 2022 · Wizards of the Coast
  • If the card draw is replaced with another effect, the equipped creature won't get any bonus to its power and toughness and you won't lose any life. This is true even if the card draw is replaced by one or more card draws.

    Jun 10, 2022 · Wizards of the Coast
  • If an opponent gains control of the creature that Pact Weapon is attached to but doesn't also gain control of Pact Weapon, you still control Pact Weapon and still don't lose the game for having 0 or less life as long as it is attached.

    Jun 10, 2022 · Wizards of the Coast

Printings (4)

Related cards

More on this card