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Oran-Rief, the Vastwood

Oran-Rief, the Vastwood

Land

This land enters tapped.

{T}: Add {G}.

{T}: Put a +1/+1 counter on each green creature that entered this turn.

Illustrated by Mike Bierek

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#173
RarityRare
ReleasedFeb 18, 2022
EDHREC rank#744

Prices

USD$0.93
EUR€0.38
Rulings (2)
  • Oran-Rief's last ability affects all permanents that are green creatures that entered this turn, not just the ones you control.

    Oct 1, 2009 · Wizards of the Coast
  • Oran-Rief's last ability cares about permanents' characteristics at the time the ability resolves, not their characteristics at the time they entered. For example, if a blue creature enters, then is turned green by a spell or ability, then Oran-Rief's second ability resolves, you'll put a +1/+1 counter on that creature.

    Oct 1, 2009 · Wizards of the Coast

Printings (11)

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