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Odric, Lunarch Marshal

Odric, Lunarch Marshal

{3}{W}
Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3

Illustrated by Cynthia Sheppard

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#298
RarityRare
ReleasedJan 24, 2025
EDHREC rank#1,494

Prices

USD$3.09
USD foil$4.40
EUR€1.50
EUR foil€0.02
MTGO0.24 tix
Rulings (4)
  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.

    Apr 8, 2016 · Wizards of the Coast
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.

    Apr 8, 2016 · Wizards of the Coast
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.

    Apr 8, 2016 · Wizards of the Coast
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.

    Jan 24, 2020 · Wizards of the Coast

Printings (11)

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