Impulse Caster← Back to search
Nine Lives

Nine Lives

{1}{W}{W}
Enchantment

Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.

When there are nine or more incarnation counters on this enchantment, exile it.

When this enchantment leaves the battlefield, you lose the game.

Illustrated by Paul Scott Canavan

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#28
RarityRare
ReleasedJul 3, 2020
EDHREC rank#6,352

Prices

USD$0.65
USD foil$0.84
EUR€0.71
EUR foil€1.16
MTGO0.02 tix
Rulings (5)
  • If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.

    Jun 23, 2020 · Wizards of the Coast
  • Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.

    Jun 23, 2020 · Wizards of the Coast
  • If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.

    Jun 23, 2020 · Wizards of the Coast
  • The last ability of Nine Lives triggers no matter how it leaves the battlefield.

    Jun 23, 2020 · Wizards of the Coast
  • If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.

    Jun 23, 2020 · Wizards of the Coast

Printings (8)

Related cards

More on this card