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Nightpack Ambusher

Nightpack Ambusher

{2}{G}{G}
Creature — Wolf

Flash

Other Wolves and Werewolves you control get +1/+1.

At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

A strong leader means a growing pack.

4/4

Illustrated by Dan Murayama Scott

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#185p
RarityRare
ReleasedJul 12, 2019
EDHREC rank#6,514

Prices

USD$0.91
USD foil$1.43
EUR€0.71
EUR foil€1.44
Rulings (4)
  • If you cast a spell that was countered, Nightpack Ambusher’s last ability doesn’t trigger.

    Jul 12, 2019 · Wizards of the Coast
  • Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to other Wolves and Werewolves you control may become lethal if Nightpack Ambusher leaves the battlefield during that turn.

    Jul 12, 2019 · Wizards of the Coast
  • A creature that’s both a Wolf and a Werewolf gets only +1/+1 from Nightpack Ambusher’s ability.

    Jul 12, 2019 · Wizards of the Coast
  • Nightpack Ambusher looks at the entire turn to see if you have cast a spell, even if Nightpack Ambusher wasn’t on the battlefield when that spell was cast. Notably, you won’t get a Wolf token during your end step if you cast Nightpack Ambusher during your turn.

    Jul 12, 2019 · Wizards of the Coast

Printings (5)

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