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Nexus Mentality

Nexus Mentality

{3}{U}
Instant

Choose one. If you control a commander as you cast this spell, you may choose both instead.

• Move all counters from target nonland permanent you control onto another target nonland permanent you control.

• Remove all counters from target nonland permanent you control. Draw a card for each counter removed this way.

Illustrated by Lie Setiawan

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#21
RarityRare
ReleasedApr 24, 2026
EDHREC rank#11,154

Prices

USD$0.28
EUR€0.28
MTGO2.49 tix
Rulings (5)
  • There's no extra bonus if you control more than one commander.

    Mar 20, 2026 · Wizards of the Coast
  • Once you've announced that you're casting a spell, players can't take any actions until you've finished doing so. Notably, opponents can't try to remove your commander to change how many modes you may choose.

    Mar 20, 2026 · Wizards of the Coast
  • The commander you control doesn't have to be your commander.

    Mar 20, 2026 · Wizards of the Coast
  • To move a counter from one permanent to another, the counter is removed from the first permanent and put onto the second. Any abilities that care about a counter being removed from or placed on a permanent will apply.

    Mar 20, 2026 · Wizards of the Coast
  • Once you've chosen both modes for the spell, it doesn't matter whether you continue to control a commander. This is true even if you somehow no longer control a commander as you finish casting the spell.

    Mar 20, 2026 · Wizards of the Coast

Printings (2)

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