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Nettling Imp

Nettling Imp

{2}{B}
Creature — Imp

{T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only during an opponent's turn, before attackers are declared.

1/1

Illustrated by Quinton Hoover

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#119
RarityUncommon
ReleasedJun 21, 1994
EDHREC rank#24,752

Prices

EUR€199.99
Rulings (4)
  • The creature is destroyed if it does not attack because it simply can’t do so legally.

    Oct 4, 2004 · Wizards of the Coast
  • You can use this effect on a creature you know won’t be able to attack. For example, you can use it on a tapped creature.

    Oct 4, 2004 · Wizards of the Coast
  • If the Imp leaves the battlefield before the end of the turn, the creature still is destroyed.

    Oct 4, 2004 · Wizards of the Coast
  • If a turn has multiple combat phases, the ability can only be activated before the beginning of the declare attackers step of the first combat phase in that turn.

    Sep 20, 2013 · Wizards of the Coast

Printings (10)

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