Impulse Caster← Back to search
Nethergoyf

Nethergoyf

{B}
Creature — Lhurgoyf

Nethergoyf's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1.

Escape—{2}{B}, Exile any number of other cards from your graveyard with four or more card types among them. (You may cast this card from your graveyard for its escape cost.)

*/1+*

Illustrated by Xavier Ribeiro

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#103
RarityMythic
ReleasedJun 14, 2024
EDHREC rank#9,664

Prices

USD$6.54
USD foil$6.53
EUR€7.68
EUR foil€10.30
MTGO5.56 tix
Rulings (10)
  • Nethergoyf's first ability counts card types, not cards. If the only card in your graveyard is a single artifact creature card, Nethergoyf will be a 2/3. If your graveyard consists of ten artifact cards and ten creature cards, Nethergoyf will still be a 2/3.

    Jun 7, 2024 · Wizards of the Coast
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.

    Jun 7, 2024 · Wizards of the Coast
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

    Jun 7, 2024 · Wizards of the Coast
  • Card types that can appear on cards in a graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Legendary, basic, and snow are supertypes, not card types; Lhurgoyf, Forest, and Siege are subtypes, not card types.

    Jun 7, 2024 · Wizards of the Coast
  • Escape's permission doesn't change when you may cast the spell from your graveyard.

    Jun 7, 2024 · Wizards of the Coast
  • The ability that defines Nethergoyf's power and toughness works in all zones, not just the battlefield.

    Jun 7, 2024 · Wizards of the Coast
  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. It can escape again.

    Jun 7, 2024 · Wizards of the Coast
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

    Jun 7, 2024 · Wizards of the Coast
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

    Jun 7, 2024 · Wizards of the Coast
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

    Jun 7, 2024 · Wizards of the Coast

Printings (3)

Related cards

More on this card