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Neheb, the Eternal

Neheb, the Eternal

{3}{R}{R}
Legendary Creature — Zombie Minotaur Warrior

Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)

At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.

"Live an exemplary life. Die a worthy death. Rise in eternal glory."

4/6

Illustrated by Alex Stone

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#1062
RarityMythic
ReleasedAug 4, 2023
EDHREC rank#1,204

Prices

USD foil$38.10
EUR foil€31.92
Rulings (11)
  • If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.

    Jul 14, 2017 · Wizards of the Coast
  • Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.

    Jul 14, 2017 · Wizards of the Coast
  • If multiple creatures block a creature with afflict, afflict triggers only once.

    Jul 14, 2017 · Wizards of the Coast
  • Afflict causes the defending player to lose life; it's not damage or combat damage.

    Jul 14, 2017 · Wizards of the Coast
  • Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.

    Jul 14, 2017 · Wizards of the Coast
  • You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.

    Jul 14, 2017 · Wizards of the Coast
  • Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.

    Jul 14, 2017 · Wizards of the Coast
  • If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.

    Jul 14, 2017 · Wizards of the Coast
  • If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.

    Jul 14, 2017 · Wizards of the Coast
  • Damage dealt to a player causes that player to lose that much life.

    Jul 14, 2017 · Wizards of the Coast
  • If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.

    Jul 28, 2023 · Wizards of the Coast

Printings (9)

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