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Nature's Wrath

Nature's Wrath

{4}{G}{G}
Enchantment

At the beginning of your upkeep, sacrifice this enchantment unless you pay {G}.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.

Illustrated by Liz Danforth

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#172
RarityRare
ReleasedSep 22, 2008
EDHREC rank#24,041
Reserved listYes

Prices

MTGO0.02 tix
Rulings (2)
  • A single permanent may cause both the second and third abilities to trigger. For example, Underground Sea is both an Island and a Swamp, and Skeleton Ship is both blue and black.

    Oct 4, 2004 · Wizards of the Coast
  • Nature's Wrath cares about who puts the permanent onto the battlefield, not under whose control the permanent enters.

    Oct 1, 2008 · Wizards of the Coast

Printings (2)

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