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Narset's Reversal

Narset's Reversal

{U}{U}
Instant

Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.

Illustrated by Ben Newman

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#41
RarityRare
ReleasedNov 3, 2025
EDHREC rank#715

Prices

USD foil$48.84
EUR foil€28.86
Rulings (10)
  • The copy is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger.

    May 3, 2019 · Wizards of the Coast
  • Narset’s Reversal can copy any instant or sorcery spell, not just one with targets.

    May 3, 2019 · Wizards of the Coast
  • The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).

    May 3, 2019 · Wizards of the Coast
  • If the spell that’s copied has an X whose value was determined as it was cast (like Finale of Promise does), the copy will have the same value of X.

    May 3, 2019 · Wizards of the Coast
  • If the spell has damage divided as it was cast, the division can’t be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

    May 3, 2019 · Wizards of the Coast
  • If you copy a spell, you control the copy. Narset’s Reversal and the copy resolve before the original spell would have resolved.

    May 3, 2019 · Wizards of the Coast
  • If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode. A different mode can’t be chosen.

    May 3, 2019 · Wizards of the Coast
  • The controller of a copy can’t choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

    May 3, 2019 · Wizards of the Coast
  • If a copy of a spell is returned to its owner’s hand, it’s moved there, then it will cease to exist as a state-based action.

    May 3, 2019 · Wizards of the Coast
  • If a spell is returned to its owner’s hand, it’s removed from the stack and thus will not resolve. The spell isn’t countered; it just no longer exists. This works against a spell that can’t be countered.

    May 3, 2019 · Wizards of the Coast

Printings (8)

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