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Muraganda Raceway

Muraganda Raceway

Land

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

{T}: Add {C}.

Max speed — {T}: Add {C}{C}.

Stage 3: The steaming jungles of Muraganda under falling skies.

Illustrated by Titus Lunter

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#426
RarityRare
ReleasedFeb 14, 2025
EDHREC rank#1,399

Prices

USD foil$1.10
EUR foil€0.81
MTGO0.02 tix
Rulings (6)
  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

    Feb 7, 2025 · Wizards of the Coast
  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

    Feb 7, 2025 · Wizards of the Coast
  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

    Feb 7, 2025 · Wizards of the Coast
  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

    Feb 7, 2025 · Wizards of the Coast
  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

    Feb 7, 2025 · Wizards of the Coast
  • A player “has max speed” if their speed is 4.

    Feb 7, 2025 · Wizards of the Coast

Printings (6)

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