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Mobilized District

Mobilized District

Land

{T}: Add {C}.

{4}: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.

Sometimes the strongest weapon you can hold in your hand is another hand.

Illustrated by Jedd Chevrier

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#249s
RarityRare
ReleasedMay 3, 2019
EDHREC rank#9,598

Prices

USD foil$0.71
EUR foil€0.37
Rulings (3)
  • If you control four or more legendary permanents that are creatures and/or planeswalkers, the last ability of Mobilized District costs no mana to activate. A legendary planeswalker that's also a creature reduces this cost by only {1}.

    May 3, 2019 · Wizards of the Coast
  • If Mobilized District becomes a creature the same turn it enters the battlefield, you can't attack with it or activate its mana ability.

    May 3, 2019 · Wizards of the Coast
  • An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that's still a land.

    May 3, 2019 · Wizards of the Coast

Printings (5)

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