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Midnight Clock

Midnight Clock

{2}{U}
Artifact

{T}: Add {U}.

{2}{U}: Put an hour counter on this artifact.

At the beginning of each upkeep, put an hour counter on this artifact.

When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.

Illustrated by Alexander Forssberg

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#79
RarityRare
ReleasedFeb 14, 2025
EDHREC rank#651

Prices

USD$0.35
EUR€0.23
MTGO0.18 tix
Rulings (4)
  • Midnight Clock's first triggered ability triggers at the beginning of each upkeep, not just your upkeep. In a Two-Headed Giant game, an ability that triggers at the beginning of each upkeep rather than each player's upkeep triggers only once during each team's upkeep.

    Oct 4, 2019 · Wizards of the Coast
  • You can activate Midnight Clock's mana ability to pay the cost of its second ability.

    Oct 4, 2019 · Wizards of the Coast
  • Midnight Clock's last ability triggers after one or more counters are put onto it if it had fewer than twelve counters on it before those counters were put on it and it has twelve or more counters on it after.

    Oct 4, 2019 · Wizards of the Coast
  • If Midnight Clock leaves the battlefield while its last ability is on the stack, it won't be exiled.

    Oct 4, 2019 · Wizards of the Coast

Printings (13)

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