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Mayael's Aria

Mayael's Aria

{R}{G}{W}
Enchantment

At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Illustrated by Steve Argyle

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#121
RarityRare
ReleasedApr 30, 2009
EDHREC rank#7,169

Prices

USD$2.24
USD foil$9.12
EUR€1.43
EUR foil€1.91
MTGO0.02 tix
Rulings (2)
  • The three parts of the ability happen sequentially. For example, if you control a creature with 9 power when the ability starts to resolve, you'll put a +1/+1 counter on each creature you control — and now, since you control a creature with 10 power, you'll gain 10 life.

    May 1, 2009 · Wizards of the Coast
  • This ability triggers at the beginning of each of your upkeeps. Whether you control any applicable creatures is checked only when the ability resolves.

    May 1, 2009 · Wizards of the Coast

Printings (4)

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