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Marvin, Murderous Mimic

Marvin, Murderous Mimic

{2}
Legendary Artifact Creature — Toy

Marvin has all activated abilities of creatures you control that don't have the same name as this creature.

In a moment of bloodthirsty whimsy, a razorkin once picked up a ventriloquist's puppet and used it to terrorize a survivor. Now it hunts on its own, with no one pulling its strings.

2/2

Illustrated by Mirko Failoni

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#253p
RarityRare
ReleasedSep 27, 2024
EDHREC rank#1,092

Prices

USD$3.79
USD foil$4.64
EUR€1.73
EUR foil€1.49
Rulings (3)
  • Once one of Marvin's abilities has been activated, it doesn't matter if the other creature you control with that ability leaves the battlefield; the ability still resolves.

    Sep 20, 2024 · Wizards of the Coast
  • If an activated ability of a creature you control that doesn't have the same name as Marvin references the card it's printed on by name, treat Marvin's version of that ability as though it referenced Marvin instead. For example, say you control Marvin as well as Floodpits Drowner (which has the ability "{1}{U}, {T}: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries."). You would treat Marvin's version of the ability as though it said "{1}{U}, {T}: Shuffle Marvin, Murderous Mimic and target creature with a stun counter on it into their owners' libraries."

    Sep 20, 2024 · Wizards of the Coast
  • Marvin gains only activated abilities. It doesn't gain triggered abilities or static abilities. Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and may have colons in their reminder text.

    Sep 20, 2024 · Wizards of the Coast

Printings (4)

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