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Martha Jones

Martha Jones

{2}{U}
Legendary Creature — Human Cleric

Woman Who Walked the Earth — When Martha Jones enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.

Doctor's companion (You can have two commanders if the other is the Doctor.)

3/2

Illustrated by Daniel Correia

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#48
RarityRare
ReleasedOct 13, 2023
EDHREC rank#9,309

Prices

USD$0.37
USD foil$0.87
EUR€0.32
EUR foil€0.45
Rulings (7)
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

    Oct 13, 2023 · Wizards of the Coast
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

    Oct 13, 2023 · Wizards of the Coast
  • The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

    Oct 13, 2023 · Wizards of the Coast
  • Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

    Oct 13, 2023 · Wizards of the Coast
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

    Oct 13, 2023 · Wizards of the Coast
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

    Oct 13, 2023 · Wizards of the Coast
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

    Oct 13, 2023 · Wizards of the Coast

Printings (4)

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