Impulse Caster← Back to search
Maro's Gone Nuts

Maro's Gone Nuts

{G}{G}
Enchantment

Double any effect that doubles. (It quadruples.)

Illustrated by Mark Rosewater

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Not Legalmodern
Not Legallegacy
Not Legalpauper
Not Legalvintage
Not Legalpenny
Not Legalcommander
Not Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#81
RarityRare
ReleasedAug 20, 2021

Prices

USD$0.28
EUR€0.29
Rulings (4)
  • Double strike isn’t an effect, so it’s not doubled.

    Nov 12, 2019 · Wizards of the Coast
  • An effect “doubles” if it instructs a player to double something, or if it replaces an event with “double that much,” “twice as many,” or similar.

    Nov 12, 2019 · Wizards of the Coast
  • An effect that increases something by a specific amount (such as the first ability of Jaya, Venerated Firemage) isn’t doubling, even if the result is double the normal result.

    Nov 12, 2019 · Wizards of the Coast
  • If two Maro’s Gone Nuts are on the battlefield, effects that double instead octuple. If three are on the battlefield, effects that double instead sexdecuple, and so on.

    Nov 12, 2019 · Wizards of the Coast

Printings (2)

Related cards

More on this card