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Luminarch Ascension

Luminarch Ascension

{1}{W}
Enchantment

At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)

{1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.

Illustrated by Michael Komarck

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#23
RarityRare
ReleasedMar 16, 2018
EDHREC rank#3,325

Prices

USD$16.54
USD foil$31.17
EUR€8.39
EUR foil€14.46
MTGO0.03 tix
Rulings (3)
  • Luminarch Ascension's first ability doesn't trigger if you have lost life before an opponent's end step begins. If it does trigger but you lose life before it resolves, it does nothing and you won't put a quest counter on Luminarch Ascension.

    Mar 16, 2018 · Wizards of the Coast
  • Luminarch Ascension's first ability cares only whether you lost life this turn, even if Luminarch Ascension wasn't on the battlefield when that happened. It doesn't care how much you lost, whether you also gained life, or even whether you gained more life than you lost.

    Mar 16, 2018 · Wizards of the Coast
  • You can activate Luminarch Ascension's last ability during the end step in which it receives its fourth quest counter.

    Mar 16, 2018 · Wizards of the Coast

Printings (3)

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