Impulse Caster← Back to search
Lightning Greaves

Lightning Greaves

{2}
Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)

Equip {0}

After lightning struck the cliffs, the ore became iron, the iron became steel, and the steel became greaves. The lightning never left.

Illustrated by Jeremy Jarvis

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#269
RarityUncommon
ReleasedDec 2, 2022
EDHREC rank#13

Prices

USD$4.74
EUR€4.04
MTGO0.06 tix
Rulings (2)
  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Lightning Greaves to allow two new creatures to attack in the same turn.

    Aug 7, 2020 · Wizards of the Coast
  • You can't simply unequip Equipment from a creature. If Lightning Greaves is attached to the only creature you control, you won't be able to attach other equipment to it (or target it with anything else) until you have another creature to which you can attach Lightning Greaves.

    Aug 7, 2020 · Wizards of the Coast

Printings (56)

Related cards

More on this card