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Lantern Scout

Lantern Scout

{2}{W}
Creature — Human Scout Ally

Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.

Hedron lanterns fend off more than just the darkness.

3/2

Illustrated by Steven Belledin

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#37
RarityRare
ReleasedOct 2, 2015
EDHREC rank#10,901

Prices

USD$0.34
USD foil$0.63
EUR€0.26
EUR foil€0.70
MTGO0.02 tix
Rulings (3)
  • Multiple instances of lifelink on the same creature are redundant. There usually isn't much benefit in having the rally ability resolve more than once in a turn, other than that new creatures will be affected by the ability resolving an additional time.

    Aug 25, 2015 · Wizards of the Coast
  • When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

    Aug 25, 2015 · Wizards of the Coast
  • If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

    Aug 25, 2015 · Wizards of the Coast

Printings (2)

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