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Izzet Guildmage

Izzet Guildmage

{U/R}{U/R}
Creature — Human Wizard

({U/R} can be paid with either {U} or {R}.)

{2}{U}: Copy target instant spell you control with mana value 2 or less. You may choose new targets for the copy.

{2}{R}: Copy target sorcery spell you control with mana value 2 or less. You may choose new targets for the copy.

2/2

Illustrated by Jim Murray

Formats
Not Legalstandard
Not Legalhistoric
Not Legaltimeless
Not Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Not Legalbrawl
Not Legalalchemy

This printing

Number#145
RarityUncommon
ReleasedFeb 3, 2006
EDHREC rank#19,074

Prices

USD$0.24
USD foil$3.97
EUR€0.17
EUR foil€1.32
MTGO0.03 tix
Rulings (9)
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode or modes. You can't choose different ones.

    Jan 12, 2024 · Wizards of the Coast
  • Any choices made as a spell resolves won't have been made yet once it's copied. Any such choices will be made separately as the copy resolves.

    Jan 12, 2024 · Wizards of the Coast
  • If a spell has {X} in its mana cost, include the value chosen for that X when determining the mana value of that spell.

    Jan 12, 2024 · Wizards of the Coast
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.

    Jan 12, 2024 · Wizards of the Coast
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.

    Jan 12, 2024 · Wizards of the Coast
  • Izzet Guildmage's abilities can copy any instant or sorcery spell with an appropriate mana value, not just one with targets.

    Jan 12, 2024 · Wizards of the Coast
  • If you copy a spell, you control the copy. It will resolve before the original spell does.

    Jan 12, 2024 · Wizards of the Coast
  • If the spell has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.

    Jan 12, 2024 · Wizards of the Coast
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

    Jan 12, 2024 · Wizards of the Coast

Printings (3)

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