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Invoke Calamity

Invoke Calamity

{1}{R}{R}{R}{R}
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Illustrated by Svetlin Velinov

Formats
Not Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Not Legalalchemy

This printing

Number#98005
RarityRare
ReleasedJul 25, 2022
EDHREC rank#4,103

Prices

MTGO0.23 tix
Rulings (4)
  • If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.

    Feb 18, 2022 · Wizards of the Coast
  • The spells are cast one after the other during the resolution of Invoke Calamity. The one you cast second will be the first one to resolve.

    Feb 18, 2022 · Wizards of the Coast
  • If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

    Feb 18, 2022 · Wizards of the Coast
  • Invoke Calamity looks for the mana values and types of the spells on the stack, not the mana values and types of the cards in your graveyard. Notably, this means that you may cast the back face of a modal double-faced card or either face of a split card as long as the spells you are casting are either instants or sorceries and together have a total mana value of 6 or less.

    Feb 18, 2022 · Wizards of the Coast

Printings (6)

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