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Hydro-Man, Fluid Felon

Hydro-Man, Fluid Felon

{U}{U}
Legendary Creature — Elemental Villain

Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn.

At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)

2/2

Illustrated by David Palumbo

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#27
RarityRare
ReleasedSep 23, 2025
EDHREC rank#11,962

Prices

MTGO0.12 tix
Rulings (2)
  • After the triggered ability resolves during your end step, however, you may tap him for {U}, even if he entered the battlefield this turn.

    Sep 19, 2025 · Wizards of the Coast
  • The effect of Hydro-Man's last ability ends as your turn begins. There is no opportunity to tap Hydro-Man for {U} once your turn has started.

    Sep 19, 2025 · Wizards of the Coast

Printings (4)

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