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Hunter's Talent

Hunter's Talent

{1}{G}
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When this Class enters, target creature you control deals damage equal to its power to target creature you don't control.

{1}{G}: Level 2

Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.

{3}{G}: Level 3

At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.

Illustrated by Kisung Koh

Formats
Legalstandard
Legalhistoric
Legaltimeless
Legalpioneer
Legalmodern
Legallegacy
Not Legalpauper
Legalvintage
Not Legalpenny
Legalcommander
Legaloathbreaker
Legalbrawl
Legalalchemy

This printing

Number#BLB-179
RarityUncommon
ReleasedOct 19, 2026
EDHREC rank#3,662

Prices

Rulings (8)
  • Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

    Jul 26, 2024 · Wizards of the Coast
  • Gaining a level won't remove abilities that a Class had at a previous level.

    Jul 26, 2024 · Wizards of the Coast
  • You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

    Jul 26, 2024 · Wizards of the Coast
  • Gaining a level is a normal activated ability. It uses the stack and can be responded to.

    Jul 26, 2024 · Wizards of the Coast
  • Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

    Jul 26, 2024 · Wizards of the Coast
  • There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

    Jul 26, 2024 · Wizards of the Coast
  • If either target is illegal as the level 1 class ability resolves, no damage will be dealt. If both targets are illegal, the ability won't resolve at all.

    Jul 26, 2024 · Wizards of the Coast
  • Hunter's Talent's level 3 class ability will trigger only once during your end step, no matter how many creatures you control with power 4 or greater. However, if you don't control a creature with power 4 or greater as your end step begins, the ability won't trigger at all. It's not possible to put a creature with power 4 or greater onto the battlefield or increase a creature's power to 4 or greater during the end step in time to have the ability trigger. If you don't control any creatures with power 4 or greater when the ability resolves, the ability won't do anything.

    Jul 26, 2024 · Wizards of the Coast

Printings (2)

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